Johnny Flores Jr. is a News Editor at TheGamer. He joined the team in 2024, and is focused on bringing the latest news to readers in a fun and easily digestible format. A graduate of the University of Southern California, Johnny owns a B.A. in Journalism and minor in Sports Media Studies. California born and raised, you can often find Johnny enjoying the sunshine and In-N-Out. When not gaming or writing news, Johnny can be found playing with his two male chihuahuas, Akira and August, whom he affectionately calls his sons.
So far, the only thing we have to work with is a formal announcement that BioShock 4 is in development, plus a smattering of rumors and leaks that help paint the picture of a title that is more in line with BioShock and BioShock 2 in terms of tone and look than BioShock Infinite.
Speaking of rumors, courtesy of MP1st, we now have another batch of details to dissect, including information about the game’s setting, its characters and the potential return of a key mechanic from the original titles.
The Wait For Either BioShock 4 Or Ken Levine s Judas Is Getting Exhausting
To start, while the game will almost certainly feature an Antarctic-like setting, there will still be multiple locales within that world, including a massive casino that will potentially be home to a massive set-piece. An additional location named Solaria is also being reported.
Where things truly get interesting is with BioShock 4’s characters, including the presence of “Flushers,” which MP1st theorizes could be the equivalent of the Splicers. Furthermore, MP1st has heard of the potential return of ADAM or at least some substance like ADAM.
For those who’ve played either BioShock or BioShock 2, ADAM was a massive mechanic that not only fueled gameplay but had storyline impacts as well, so it’s return or the return of something similar would be particularly noteworthy.
Finally, the game’s antagonist may end up being a stern male figure that is depicted in several pieces of art as a golden statue holding up a sphere. He will seemingly be the ire of the protagonist, who, per concept art, is a man with a gray suit, red tie and blonde hair.
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All that is to say, given everything we’ve seen so far, this is a BioShock game in every sense of the word. The only problem is the fact that it’s been hampered by a particularly turbulent development cycle, one that came to head with the hiring of Rod Fergusson to take over things after the team failed an in-house review.
Only time will tell whether we ever see BioShock 4, and really Judas for that matter, too.
An RPG from 2011 shouldn’t run at 30 frames per second on a console from 2025.
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