Cut Content From Metroid Prime 4 Reveals Its Companions Were Meant To Be Even More Annoying
Nintendo 
Josh has been playing video games for longer than he can remember, kicking things off with a Master System before upgrading to a Mega Drive. Covering the industry since 2018, if a game has a strong story – or even better, the decisions you make determine the course of that story – odds are he’s going to like it. Or, you know, put Sonic or Pikachu on the cover and that’ll get his attention too.
Metroid Prime 4 is a bit more talky than prior entries in the series, and if you have been online at all this month, you’ll have noticed that some people aren’t that into it. If you fall into that category, then you should be thanking your lucky stars, as turns out it could have been a whole lot worse.
YouTuber Bearborg has discovered more than 30 minutes of interactions between other characters that were originally supposed to happen back at base camp, but they were cut from the game (thanks, VGC). Discovered in Prime 4’s files, the interactions are all pretty amusing, or at least what the developers of the game thought players might find amusing, which, again, isn’t a characteristic typically associated with Metroid games.
Metroid Prime 4 s Companions Were Supposed To Talk A Whole Lot More
The interactions include Armstrong claiming they discovered Phraxian Jerky, VUE-995 bragging about how much they can bench, and yes, more interactions between the widely-disliked Myles Mackenzie and other characters that Nintendo decided to leave on the cutting room floor.
Some of the interactions between Myles and other Metroid Prime 4 marines that didn’t make it into the final game include information about some of his wilder inventions, and an explanation about his goggles and why they’re different from everyone else’s. Turns out it’s because the talented inventor made them himself, and they do more than the standard-issue pair, including allowing him to see in the dark.
Metroid Fans Really Don t Like Myles
In case it wasn’t already clear, unlike most of the dialogue that has resulted in Metroid fans disliking Mackenzie, none of these discovered interactions would have been forced on players had they been left in the game. They’re all base camp interactions that Samus could have listened in on to add detail to the world around her, and to further flesh out her supporting cast.
Those characters have quite a bit of dialogue already, although it is a little odd, since all of this cut content would have been optional, that Nintendo didn’t just leave it in. Perhaps even the team behind Metroid Prime 4 realized it was pushing the dialogue boundary with what it already had in the now-finished Metroid Prime 4.
The latest Metroid game has been the most divisive in the series for quite some time. It has scored far lower than any of the three Metroid Prime games to have come before it, and between the talkative companions and the big empty desert that connects the game’s areas, a lot of long-time Metroid fans simply don’t believe this long-awaited fourth entry in the 3D branch of the series measures up.
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